Reconstruction.ResetReconstruction Method (Matrix4)
Clear the volume, and set a new camera pose or identity.
This internally sets the default world-to-volume transform. where the Kinect camera is translated in X,Y to the center of the front face of the volume cube, looking into the cube, and the world coordinates are scaled to volume indices according to the voxels per meter setting.
Syntax
public void ResetReconstruction (
Matrix4 initialWorldToCameraTransform
)
Parameters
- initialWorldToCameraTransform
Type: Matrix4
The initial camera pose with respect to the world origin. Pass identity as the default camera pose.
This method raises the following exceptions:
Exception | Raised By |
InvalidOperationException | Thrown when the Kinect Runtime could not be accessed, the device is not connected, or the call failed for an unknown reason. |
Requirements
Namespace: Microsoft.Kinect.Toolkit.Fusion
Assembly: Microsoft.Kinect.Toolkit.Fusion (in microsoft.kinect.toolkit.fusion.dll)
See Also
Reference
Reconstruction Class
Reconstruction Members
Microsoft.Kinect.Toolkit.Fusion Namespace