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ReliabilityContractAttribute(Consistency, Cer) Constructeur

Définition

Initialise une nouvelle instance de la classe ReliabilityContractAttribute avec la garantie Consistency et la valeur Cer spécifiées.

public ReliabilityContractAttribute (System.Runtime.ConstrainedExecution.Consistency consistencyGuarantee, System.Runtime.ConstrainedExecution.Cer cer);

Paramètres

consistencyGuarantee
Consistency

Une des valeurs de l'objet Consistency.

cer
Cer

Une des valeurs de l'objet Cer.

Exemples

L’exemple de code suivant illustre l’utilisation du ReliabilityContractAttribute constructeur pour créer une région d’exécution contrainte et un finally bloc dont l’exécution est garantie.

using System;
using System.Threading;
using System.Runtime.CompilerServices;
using System.Runtime.ConstrainedExecution;

// Demonstrate CERs using abrupt thread aborts. Demonstrate there
// is always a finally invocation for any CER that is entered.
class AbruptThreadAbort
{
    public static int Main(String[] args)
    {
        // Run the test a few times--it is timing dependent. The argument 
        // passed in is the stack depth to create.
        for (int i = 0; i < 1000; i++)
            if (!Test(i % 5))
            {
                Console.WriteLine("Failed");
                return 0;
            }

        Console.WriteLine("Succeeded");
        return 100;
    }

    // Create a thread and tell it to create a stack of the required depth. 
    // The first 3 levels will contain CERs, those after will not. Wait for 
    // the thread to start up, but abort it immediately. The thread may be 
    // in the process of setting the stack up at the point the abort occurs.
    // Check a state variable after the thread exits to determine if there is 
    // a consistent state following the abort. Each level of the stack with a
    // CER maintains a consistency variable that is reset on entry to the try 
    // and set in the corresponding finally block. None of these variables 
    // should be in a reset state after aborting the thread.
    static bool Test(int d)
    {
        // Create the context for the thread. This sets the stack depth for 
        // the thread and gives the final consistency state after the abort.
        WorkUnit wu = new WorkUnit(d);

        // Create and start the thread.
        Thread t = new Thread(new ThreadStart(wu.StackDepth1));
        t.Start();

        // Wait until the thread is ready to begin.
        wu.wait.WaitOne();

        // Abort immediately. This will occassionally interrupt the thread 
        // as it is setting up the stack, which is good.
        t.Abort();

        // Wait for the thread to exit.
        t.Join();

        // Check the final state for consistency.
        return wu.consistentLevel1;
    }
}

// Context class for the thread worker.
class WorkUnit
{
    public EventWaitHandle wait;
    public bool consistentLevel1;
    public bool consistentLevel2;
    public bool consistentLevel3;
    public int depth;

    public WorkUnit(int d)
    {
        wait = new EventWaitHandle(false, EventResetMode.AutoReset);
        depth = d;
    }
    public void StackDepth1()
    {
        // Declare the root CER.
        RuntimeHelpers.PrepareConstrainedRegions();
        try
        {

            // Cannot be interrupted until the event set below, so set up 
            // for initial success. Level 1 consistency is achieved by 
            // executing the finally; the other two levels are assumed 
            // consistent.
            consistentLevel1 = false;
            consistentLevel2 = true;
            consistentLevel3 = true;

            // Signal the parent thread. From this point on, the thread 
            // can be aborted.
            wait.Set();

            // Halt now if we want a one-level stack.
            if (depth == 1)
                Thread.Sleep(-1);

            // Else move to the next level.
            StackDepth2();
        }
        finally
        {
            // We should always get here. Compute consistency based on 
            // all the levels.
            consistentLevel1 = consistentLevel2 && consistentLevel3;
        }
    }

    [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
    [MethodImpl(MethodImplOptions.NoInlining)]
    void StackDepth2()
    {
        try
        {
            consistentLevel2 = false;
            if (depth == 2)
                Thread.Sleep(-1);
            StackDepth3();
        }
        finally
        {
            consistentLevel2 = true;
        }
    }
    [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
    [MethodImpl(MethodImplOptions.NoInlining)]
    void StackDepth3()
    {
        try
        {
            consistentLevel3 = false;
            if (depth == 3)
                Thread.Sleep(-1);
            StackDepth4();
        }
        finally
        {
            consistentLevel3 = true;
        }
    }

    [MethodImpl(MethodImplOptions.NoInlining)]
    void StackDepth4()
    {
        if (depth == 4)
            Thread.Sleep(-1);
        StackDepth5();
    }

    [MethodImpl(MethodImplOptions.NoInlining)]
    void StackDepth5()
    {
        Thread.Sleep(-1);
    }
}

S’applique à

Produit Versions
.NET Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9
.NET Framework 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
.NET Standard 2.0, 2.1