Math.Sin(Double) Metoda

Definice

Vrátí sinus zadaného úhlu.

C#
public static double Sin(double a);

Parametry

a
Double

Úhel měřený v radiánech.

Návraty

aSinus z . Pokud a se tato metoda rovná NaN, NegativeInfinitynebo PositiveInfinity, vrátí NaNtato metoda hodnotu .

Příklady

Následující příklad používá Sin k vyhodnocení určitých trigonometrických identit pro vybrané úhly.

C#
// Example for the trigonometric Math.Sin( double )
// and Math.Cos( double ) methods.
using System;

class SinCos
{
    public static void Main()
    {
        Console.WriteLine(
            "This example of trigonometric " +
            "Math.Sin( double ), Math.Cos( double ), and Math.SinCos( double )\n" +
            "generates the following output.\n" );
        Console.WriteLine(
            "Convert selected values for X to radians \n" +
            "and evaluate these trigonometric identities:" );
        Console.WriteLine( "   sin^2(X) + cos^2(X) == 1\n" +
                           "   sin(2 * X) == 2 * sin(X) * cos(X)" );
        Console.WriteLine( "   cos(2 * X) == cos^2(X) - sin^2(X)" );
        Console.WriteLine( "   cos(2 * X) == cos^2(X) - sin^2(X)" );

        UseSineCosine(15.0);
        UseSineCosine(30.0);
        UseSineCosine(45.0);

        Console.WriteLine(
            "\nConvert selected values for X and Y to radians \n" +
            "and evaluate these trigonometric identities:" );
        Console.WriteLine( "   sin(X + Y) == sin(X) * cos(Y) + cos(X) * sin(Y)" );
        Console.WriteLine( "   cos(X + Y) == cos(X) * cos(Y) - sin(X) * sin(Y)" );

        UseTwoAngles(15.0, 30.0);
        UseTwoAngles(30.0, 45.0);

        Console.WriteLine(
            "\nWhen you have calls to sin(X) and cos(X) they \n" +
            "can be replaced with a single call to sincos(x):" );

        UseCombinedSineCosine(15.0);
        UseCombinedSineCosine(30.0);
        UseCombinedSineCosine(45.0);
    }

    // Evaluate trigonometric identities with a given angle.
    static void UseCombinedSineCosine(double degrees)
    {
        double angle = Math.PI * degrees / 180.0;
        (double sinAngle, double cosAngle) = Math.SinCos(angle);

        // Evaluate sin^2(X) + cos^2(X) == 1.
        Console.WriteLine(
            "\n                           Math.SinCos({0} deg) == ({1:E16}, {2:E16})",
            degrees, sinAngle, cosAngle);
        Console.WriteLine(
            "(double sin, double cos) = Math.SinCos({0} deg)",
            degrees );
        Console.WriteLine(
            "sin^2 + cos^2 == {0:E16}",
            sinAngle * sinAngle + cosAngle * cosAngle );
    }

    // Evaluate trigonometric identities with a given angle.
    static void UseSineCosine(double degrees)
    {
        double angle    = Math.PI * degrees / 180.0;
        double sinAngle = Math.Sin(angle);
        double cosAngle = Math.Cos(angle);

        // Evaluate sin^2(X) + cos^2(X) == 1.
        Console.WriteLine(
            "\n                           Math.Sin({0} deg) == {1:E16}\n" +
            "                           Math.Cos({0} deg) == {2:E16}",
            degrees, Math.Sin(angle), Math.Cos(angle) );
        Console.WriteLine(
            "(Math.Sin({0} deg))^2 + (Math.Cos({0} deg))^2 == {1:E16}",
            degrees, sinAngle * sinAngle + cosAngle * cosAngle );

        // Evaluate sin(2 * X) == 2 * sin(X) * cos(X).
        Console.WriteLine(
            "                           Math.Sin({0} deg) == {1:E16}",
            2.0 * degrees, Math.Sin(2.0 * angle) );
        Console.WriteLine(
            "    2 * Math.Sin({0} deg) * Math.Cos({0} deg) == {1:E16}",
            degrees, 2.0 * sinAngle * cosAngle );

        // Evaluate cos(2 * X) == cos^2(X) - sin^2(X).
        Console.WriteLine(
            "                           Math.Cos({0} deg) == {1:E16}",
            2.0 * degrees, Math.Cos(2.0 * angle) );
        Console.WriteLine(
            "(Math.Cos({0} deg))^2 - (Math.Sin({0} deg))^2 == {1:E16}",
            degrees, cosAngle * cosAngle - sinAngle * sinAngle );
    }

    // Evaluate trigonometric identities that are functions of two angles.
    static void UseTwoAngles(double degreesX, double degreesY)
    {
        double  angleX  = Math.PI * degreesX / 180.0;
        double  angleY  = Math.PI * degreesY / 180.0;

        // Evaluate sin(X + Y) == sin(X) * cos(Y) + cos(X) * sin(Y).
        Console.WriteLine(
            "\n        Math.Sin({0} deg) * Math.Cos({1} deg) +\n" +
            "        Math.Cos({0} deg) * Math.Sin({1} deg) == {2:E16}",
            degreesX, degreesY, Math.Sin(angleX) * Math.Cos(angleY) +
            Math.Cos(angleX) * Math.Sin(angleY));
        Console.WriteLine(
            "                           Math.Sin({0} deg) == {1:E16}",
            degreesX + degreesY, Math.Sin(angleX + angleY));

        // Evaluate cos(X + Y) == cos(X) * cos(Y) - sin(X) * sin(Y).
        Console.WriteLine(
            "        Math.Cos({0} deg) * Math.Cos({1} deg) -\n" +
            "        Math.Sin({0} deg) * Math.Sin({1} deg) == {2:E16}",
            degreesX, degreesY, Math.Cos(angleX) * Math.Cos(angleY) -
            Math.Sin(angleX) * Math.Sin(angleY));
        Console.WriteLine(
            "                           Math.Cos({0} deg) == {1:E16}",
            degreesX + degreesY, Math.Cos(angleX + angleY));
    }
}

/*
This example of trigonometric Math.Sin( double ) and Math.Cos( double )
generates the following output.

Convert selected values for X to radians
and evaluate these trigonometric identities:
   sin^2(X) + cos^2(X) == 1
   sin(2 * X) == 2 * sin(X) * cos(X)
   cos(2 * X) == cos^2(X) - sin^2(X)

                           Math.Sin(15 deg) == 2.5881904510252074E-001
                           Math.Cos(15 deg) == 9.6592582628906831E-001
(Math.Sin(15 deg))^2 + (Math.Cos(15 deg))^2 == 1.0000000000000000E+000
                           Math.Sin(30 deg) == 4.9999999999999994E-001
    2 * Math.Sin(15 deg) * Math.Cos(15 deg) == 4.9999999999999994E-001
                           Math.Cos(30 deg) == 8.6602540378443871E-001
(Math.Cos(15 deg))^2 - (Math.Sin(15 deg))^2 == 8.6602540378443871E-001

                           Math.Sin(30 deg) == 4.9999999999999994E-001
                           Math.Cos(30 deg) == 8.6602540378443871E-001
(Math.Sin(30 deg))^2 + (Math.Cos(30 deg))^2 == 1.0000000000000000E+000
                           Math.Sin(60 deg) == 8.6602540378443860E-001
    2 * Math.Sin(30 deg) * Math.Cos(30 deg) == 8.6602540378443860E-001
                           Math.Cos(60 deg) == 5.0000000000000011E-001
(Math.Cos(30 deg))^2 - (Math.Sin(30 deg))^2 == 5.0000000000000022E-001

                           Math.Sin(45 deg) == 7.0710678118654746E-001
                           Math.Cos(45 deg) == 7.0710678118654757E-001
(Math.Sin(45 deg))^2 + (Math.Cos(45 deg))^2 == 1.0000000000000000E+000
                           Math.Sin(90 deg) == 1.0000000000000000E+000
    2 * Math.Sin(45 deg) * Math.Cos(45 deg) == 1.0000000000000000E+000
                           Math.Cos(90 deg) == 6.1230317691118863E-017
(Math.Cos(45 deg))^2 - (Math.Sin(45 deg))^2 == 2.2204460492503131E-016

Convert selected values for X and Y to radians
and evaluate these trigonometric identities:
   sin(X + Y) == sin(X) * cos(Y) + cos(X) * sin(Y)
   cos(X + Y) == cos(X) * cos(Y) - sin(X) * sin(Y)

        Math.Sin(15 deg) * Math.Cos(30 deg) +
        Math.Cos(15 deg) * Math.Sin(30 deg) == 7.0710678118654746E-001
                           Math.Sin(45 deg) == 7.0710678118654746E-001
        Math.Cos(15 deg) * Math.Cos(30 deg) -
        Math.Sin(15 deg) * Math.Sin(30 deg) == 7.0710678118654757E-001
                           Math.Cos(45 deg) == 7.0710678118654757E-001

        Math.Sin(30 deg) * Math.Cos(45 deg) +
        Math.Cos(30 deg) * Math.Sin(45 deg) == 9.6592582628906831E-001
                           Math.Sin(75 deg) == 9.6592582628906820E-001
        Math.Cos(30 deg) * Math.Cos(45 deg) -
        Math.Sin(30 deg) * Math.Sin(45 deg) == 2.5881904510252085E-001
                           Math.Cos(75 deg) == 2.5881904510252096E-001
*/

Poznámky

Úhel amusí být v radiánech. Vynásobením Math.PI/180 převedete stupně na radiány.

Tato metoda volá základní modul runtime jazyka C a přesný výsledek nebo platný rozsah vstupu se může v různých operačních systémech nebo architekturách lišit.

Platí pro

Produkt Verze
.NET Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10
.NET Framework 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
.NET Standard 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 2.0, 2.1
UWP 10.0