ThreadStaticAttribute Class
Definition
Important
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Indicates that the value of a static field is unique for each thread.
public ref class ThreadStaticAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Field, Inherited=false)]
public class ThreadStaticAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Field, Inherited=false)]
[System.Serializable]
public class ThreadStaticAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Field, Inherited=false)]
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class ThreadStaticAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Field, Inherited=false)>]
type ThreadStaticAttribute = class
inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Field, Inherited=false)>]
[<System.Serializable>]
type ThreadStaticAttribute = class
inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Field, Inherited=false)>]
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type ThreadStaticAttribute = class
inherit Attribute
Public Class ThreadStaticAttribute
Inherits Attribute
- Inheritance
- Attributes
Examples
The following example instantiates a random number generator, creates ten threads in addition to the main thread, and then generates two million random numbers in each thread. It uses the ThreadStaticAttribute attribute to calculate the sum and the count of random numbers per thread. It also defines two additional per-thread fields, previous
and abnormal
, that allows it to detect corruption of the random number generator.
using System;
using System.Threading;
class Program
{
[ThreadStatic]
private static string? _requestId;
static void Main()
{
Thread thread1 = new(ProcessRequest);
Thread thread2 = new(ProcessRequest);
thread1.Start("REQ-001");
thread2.Start("REQ-002");
thread1.Join();
thread2.Join();
Console.WriteLine("Main thread execution completed.");
}
static void ProcessRequest(object? requestId)
{
// Assign the request ID to the thread-static field
_requestId = requestId as string;
// Simulate request processing across multiple method calls
PerformDatabaseOperation();
PerformLogging();
}
static void PerformDatabaseOperation()
{
Console.WriteLine($"Thread {Environment.CurrentManagedThreadId}: Processing DB operation for request {_requestId}");
}
static void PerformLogging()
{
Console.WriteLine($"Thread {Environment.CurrentManagedThreadId}: Logging request {_requestId}");
}
}
open System
open System.Threading
type ThreadLocal() =
[<ThreadStatic; DefaultValue>]
static val mutable private requestId: string option
static member PerformLogging() =
Console.WriteLine($"Thread {Environment.CurrentManagedThreadId}: Logging request {ThreadLocal.requestId.Value}")
static member PerformDatabaseOperation() =
Console.WriteLine($"Thread {Environment.CurrentManagedThreadId}: Processing DB operation for request {ThreadLocal.requestId.Value}")
static member ProcessRequest(reqId: obj) =
ThreadLocal.requestId <- Some(reqId :?> string)
ThreadLocal.PerformDatabaseOperation()
ThreadLocal.PerformLogging()
[<EntryPoint>]
let main _ =
let thread1 = Thread(ThreadStart(fun () -> ThreadLocal.ProcessRequest("REQ-001")))
let thread2 = Thread(ThreadStart(fun () -> ThreadLocal.ProcessRequest("REQ-002")))
thread1.Start()
thread2.Start()
thread1.Join()
thread2.Join()
Console.WriteLine("Main thread execution completed.")
0
Imports System
Imports System.Threading
Module Program
<ThreadStatic>
Private _requestId As String
Sub Main()
Dim thread1 As New Thread(AddressOf ProcessRequest)
Dim thread2 As New Thread(AddressOf ProcessRequest)
thread1.Start("REQ-001")
thread2.Start("REQ-002")
thread1.Join()
thread2.Join()
Console.WriteLine("Main thread execution completed.")
End Sub
Sub ProcessRequest(ByVal requestId As Object)
' Assign the request ID to the thread-static field
_requestId = requestId.ToString()
' Simulate request processing across multiple method calls
PerformDatabaseOperation()
PerformLogging()
End Sub
Sub PerformDatabaseOperation()
Console.WriteLine($"Thread {Environment.CurrentManagedThreadId}: Processing DB operation for request {_requestId}")
End Sub
Sub PerformLogging()
Console.WriteLine($"Thread {Environment.CurrentManagedThreadId}: Logging request {_requestId}")
End Sub
End Module
The example uses the lock
statement in C#, the lock
function in F#, and the SyncLock
construct in Visual Basic to synchronize access to the random number generator. This prevents corruption of the random number generator, which typically results in its returning a value of zero for all subsequent calls.
The example also uses the CountdownEvent class to ensure that each thread has finished generating random numbers before it displays the total number of calls. Otherwise, if the main thread completes execution before the additional threads that it spawns, it displays an inaccurate value for the total number of method calls.
Remarks
A static
field marked with ThreadStaticAttribute is not shared between threads. Each executing thread has a separate instance of the field, and independently sets and gets values for that field. If the field is accessed on a different thread, it will contain a different value.
Note that in addition to applying the ThreadStaticAttribute attribute to a field, you must also define it as a static
field (in C# or F#) or a Shared
field (in Visual Basic).
Note
Do not specify initial values for fields marked with ThreadStaticAttribute
, because such initialization occurs only once, when the class constructor executes, and therefore affects only one thread. If you do not specify an initial value, you can rely on the field being initialized to its default value if it is a value type, or to null
if it is a reference type.
Use this attribute as it is, and do not derive from it.
For more information about using attributes, see Attributes.
Constructors
ThreadStaticAttribute() |
Initializes a new instance of the ThreadStaticAttribute class. |
Properties
TypeId |
When implemented in a derived class, gets a unique identifier for this Attribute. (Inherited from Attribute) |
Methods
Equals(Object) |
Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute) |
GetHashCode() |
Returns the hash code for this instance. (Inherited from Attribute) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
IsDefaultAttribute() |
When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute) |
Match(Object) |
When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Explicit Interface Implementations
_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
Maps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute) |
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) |
Retrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute) |
_Attribute.GetTypeInfoCount(UInt32) |
Retrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute) |
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
Provides access to properties and methods exposed by an object. (Inherited from Attribute) |