struktur CD3DX12_HEAP_DESC
Struktur pembantu untuk memungkinkan inisialisasi struktur D3D12_HEAP_DESC yang mudah.
Sintaks
struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC{
CD3DX12_HEAP_DESC();
explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o);
CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_PROPERTIES properties, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_TYPE type, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(UINT64 size, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_PROPERTIES properties, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_TYPE type, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
operator const D3D12_HEAP_DESC&() const;
};
Anggota
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CD3DX12_HEAP_DESC()
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Membuat instans CD3DX12_HEAP_DESC baru yang belum diinisialisasi.
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CD3DX12_HEAP_DESC eksplisit(const D3D12_HEAP_DESC &o)
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Membuat instans baru CD3DX12_HEAP_DESC, diinisialisasi dengan konten struktur D3D12_HEAP_DESC lain.
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CD3DX12_HEAP_DESC(ukuran UINT64, properti D3D12_HEAP_PROPERTIES, perataan UINT64 = 0, bendera D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Membuat instans baru CD3DX12_HEAP_DESC, menginisialisasi parameter berikut:
Ukuran UINT64
properti D3D12_HEAP_PROPERTIES
(opt) Perataan UINT64 = 0
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CD3DX12_HEAP_DESC(ukuran UINT64, jenis D3D12_HEAP_TYPE, perataan UINT64 = 0, bendera D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Membuat instans baru CD3DX12_HEAP_DESC, menginisialisasi parameter berikut:
Ukuran UINT64
(opt) Perataan UINT64 = 0
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CD3DX12_HEAP_DESC(ukuran UINT64, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, perataan UINT64 = 0, bendera D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Membuat instans baru CD3DX12_HEAP_DESC, menginisialisasi parameter berikut:
Ukuran UINT64
D3D12_CPU_PAGE_PROPERTY cpuPageProperty
D3D12_MEMORY_POOL memoryPoolPreference
(opt) Perataan UINT64 = 0
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CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, properti D3D12_HEAP_PROPERTIES, bendera D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Membuat instans baru CD3DX12_HEAP_DESC, menginisialisasi parameter berikut:
D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo
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CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, jenis D3D12_HEAP_TYPE, bendera D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Membuat instans baru CD3DX12_HEAP_DESC, menginisialisasi parameter berikut:
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CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, bendera D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Membuat instans baru CD3DX12_HEAP_DESC, menginisialisasi parameter berikut:
D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo
D3D12_CPU_PAGE_PROPERTY cpuPageProperty
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const operator D3D12_HEAP_DESC&() const
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Menentukan operator &pass-by-reference untuk jenis struktur CD3DX12_HEAP_DESC.
Persyaratan
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