NUI_SKELETON_BONE_ROTATION Structure
Kinect for Windows 1.6, 1.7, 1.8
Contains rotation data for a single bone.
Syntax
typedef struct _NUI_SKELETON_BONE_ROTATION {
Matrix4 rotationMatrix;
Vector4 rotationQuaternion;
} NUI_SKELETON_BONE_ROTATION;
Members
- rotationMatrix
A rotation expressed with a matrix. - rotationQuaternion
A rotation expressed with a quaternion.
Requirements
Header: Declared in Declared in NuiSkeleton.h; however, include NuiApi.h in your project.