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NUI_SKELETON_BONE_ROTATION Structure

Kinect for Windows 1.6, 1.7, 1.8

Contains rotation data for a single bone.

Syntax

typedef struct _NUI_SKELETON_BONE_ROTATION {
    Matrix4 rotationMatrix;
    Vector4 rotationQuaternion;
} NUI_SKELETON_BONE_ROTATION;

Members

  • rotationMatrix
    A rotation expressed with a matrix.
  • rotationQuaternion
    A rotation expressed with a quaternion.

Requirements

Header: Declared in Declared in NuiSkeleton.h; however, include NuiApi.h in your project.