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NUI_SKELETON_BONE_ORIENTATION Structure

Kinect for Windows 1.6, 1.7, 1.8

Contains orientation information for an individual bone in a skeleton.

Syntax

typedef struct _NUI_SKELETON_BONE_ORIENTATION {
    NUI_SKELETON_POSITION_INDEX endJoint;
    NUI_SKELETON_POSITION_INDEX startJoint;
    NUI_SKELETON_BONE_ROTATION hierarchicalRotation;
    NUI_SKELETON_BONE_ROTATION absoluteRotation;
} NUI_SKELETON_BONE_ORIENTATION;

Members

  • endJoint
    The skeleton joint where the bone ends.
  • startJoint
    The skeleton joint where the bone starts.
  • hierarchicalRotation
    The bone rotation relative to the parent bone.
  • absoluteRotation
    The rotation of a bone relative to camera coordintes.

Requirements

Header: Declared in Declared in NuiSkeleton.h; however, include NuiApi.h in your project.