NUI_SKELETON_BONE_ORIENTATION Structure
Kinect for Windows 1.6, 1.7, 1.8
Contains orientation information for an individual bone in a skeleton.
Syntax
typedef struct _NUI_SKELETON_BONE_ORIENTATION {
NUI_SKELETON_POSITION_INDEX endJoint;
NUI_SKELETON_POSITION_INDEX startJoint;
NUI_SKELETON_BONE_ROTATION hierarchicalRotation;
NUI_SKELETON_BONE_ROTATION absoluteRotation;
} NUI_SKELETON_BONE_ORIENTATION;
Members
- endJoint
The skeleton joint where the bone ends. - startJoint
The skeleton joint where the bone starts. - hierarchicalRotation
The bone rotation relative to the parent bone. - absoluteRotation
The rotation of a bone relative to camera coordintes.
Requirements
Header: Declared in Declared in NuiSkeleton.h; however, include NuiApi.h in your project.